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In the Training Room:
Suggested Readings: Better Brainstorming
Message Development
Rule 1: Have one main message with up to three underlying themes to support it. Rule 2: All messages should support the organization's main goals. Rule 3: Messages are not necessarily sound bites, they are the ideas you are trying to communicate to the public. (Messages are reinforced by sound bites, phrases, statistics, anecdotes.) Rule 4: Messages don't change frequently. For messages to have impact they have to be repeated over and over again. Rule 5: Messages can be tailored for specific audiences, while still remaining constant. Rule 6: Consistent messages should permeate all of your communications efforts, not just contact with the media. Rule 7: Messages must be simple. They are ideas that can be explained in a sentence or two - if it requires a paragraph or two, keep working. Rule 8: Remember: messages take time to create. Don't rush the process.
Draw a message box (see diagram). Put the organizations name or the campaign's name in the middle box. Now you have four spaces to write your key messages. You may choose to use only three of the spaces. The message box is designed this way because messages don't need to be delivered in a vertical order. In other words, if you wrote messages in the following way
Space #2, moving clockwise: What obstacles or misconceptions do you need to overcome to get people engaged? Space #3, What needs to happen or what do people need to do to meet your organization's goals or have impact on your issue? Space #4, If people did this, how would things be different? To help lead your group through message development, copy the Message Development Box handouts that follow to distribute at your message development session.
Message Delivery back to top Telling Your Story
Do not assume that everyone understands. Keep it simple and specific Build on what Americans know and believe Be accurate. Cite sources. Avoid jargon, technical mumbo-jumbo and lots of numbers Be consistent and repetitive
Define what is at stake. Make it local Define the enemy Show and tell
Couple problems with solutions Provide an action "menu."
*prepared from materials produced by Resource Media* |